The author can't believe that user interface is such time consuming... thank god when the time interfaces smoothly slide in, he knows the time is worth it.
What have been done now: Map and Flags planning, Map data and entity setting, UI structure, map generator, level switch testing, player save structure...
What is remaining: inventory consuming system, audio settings, combat control, warmbug AI, intelligence system, data engineering, detailed background art, event system, squat down collider, intensity of warbugs, screen transition, abnormal status, naked mode, H-scene switching... there will be more tasks coming up as soon as the author goes to the details.
With the improving programming skills, the author is looking for more for the game. The author believes that after an epic plot is written, the game will be interesting enough even without the H part.
By the way, Ava will adjust her hair style later.
Please be patient.
What have been done now: Map and Flags planning, Map data and entity setting, UI structure, map generator, level switch testing, player save structure...
What is remaining: inventory consuming system, audio settings, combat control, warmbug AI, intelligence system, data engineering, detailed background art, event system, squat down collider, intensity of warbugs, screen transition, abnormal status, naked mode, H-scene switching... there will be more tasks coming up as soon as the author goes to the details.
With the improving programming skills, the author is looking for more for the game. The author believes that after an epic plot is written, the game will be interesting enough even without the H part.
By the way, Ava will adjust her hair style later.
Please be patient.