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Monday, September 16, 2019

Let's Party!

Dear biologists...

It has been a while after the Beta release. I've added many new systems such as horny status, item destruction, item combination, etc to improve the project.

I've rewritten the story several times as well. My only wish is to bring you guys a good gaming experience.

Now, I've finished all the events in 60 levels.

Hereby I invite people who are interesting in game development to join the internal testing event.

There are several key points for this testing event:

A. Resources balancing.

B. Examing abnormal AI.

C. Enemy strength balancing.

D. Storyline.

E. Level design

F. Sub-system functional testing.

Since the English testing team is full already, this recruitment if for Chinese users only.

But don't worry, after the Chinese testing, I'll soon start the translation and post some videos.

I'll see you guys soon!

Friday, June 7, 2019

ONLINE


She is the priest from Beta, remember?

Recently, I've created a Discord server to motivate myself for development.

If you are interested in game development, whether you are an artiest, a programmer or simply have some ideas in mind, you are welcome to join.

ENTER

The channel is in Chinese, though.

I'll see you guys around then.

Monday, March 18, 2019

Long path

Dear fellows...

Sorry for keeping you waiting. I'm sorry, to all of you, the process shouldn't be so long.

I just started my new job two weeks ago and there are many things going on, now I'm typing this in the office during the break.

I wouldn't say that making a game is a hard thing to achieve, all I need to do is write some code, do some art and put them together... but making a good game does take a lot of time and energy. Form the schedule it looks like not many things left, but I know that many small things will take more time from my estimation.

I really need you guys to believe me that I'll finish the project and be patient.

The development process is long and lonely. I appreciate the support you gave me, otherwise, it will only be for difficult.

I'll start posting the daily schedule again on twitter/google document. I didn't do a good job last time but I'll make sure to post the daily post from now on.

Thank you, biologists.

Saturday, January 26, 2019

New character!


Image above is the character that appeared on the cover.

From my estimation, there are about 30+ animations that are not yet done.

Some of them will take minutes to finish, some takes days... the fact is, it's actually lesser from my estimation.

The other thing I want to mentions is, I'm going to work from February.

Not sure how much free time I'll have but this project is always my priority.

You biologists are welcome to send me a message anytime on DISCORD.

Dr. Linch makes things happen. Good luck to you all.

Monday, January 21, 2019

Quick update


(The image above is Ava's new hairstyle)

First thing first, a very quick update on the official release.

Due to some re-design on artwork, I had to remake most of the existing art... the time needed for the development is way higher than my previous estimation.

I'm trying to avoid working on something already finished, but for some details of the current version is just not good enough.

For instance, Ava's hairstyle... in the latest version there is two more hairstyle for Ava and they are just so great that I think all the time spent is worth.

I really want to give you guys a very good gaming experience, so please be patient.

Thanks.